- STONEHEARTH STEAM COMMUNITY HOW TO
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- STONEHEARTH STEAM COMMUNITY MOD
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This option might not work for all the files, so there could be some times when you will have to setup the localization of your files manually.
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Instructions on how to setup your file for this option to work correctly here. Localize This File : this will create the needed locale/en.json file if it doesn't exist, fill it with the appropiate strings and adjust your JSON file to point to them. Save File : make sure to use it often when making changes to this file from within SHED. Open Containing Folder : will open the folder where the current file resides. You can change your default editor by right-clicking on a JSON file in the Windows File Explorer, clicking on "Properties", clicking on the "Change." button and selecting the program of your choice. Open File in Text Editor : this will open the file in the text editor that you have assigned by default to open JSON files. These are the buttons on top of the tabs: When selecting a node on the treeview, the corresponding files will be opened in different tabs in the central area.
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If you use this option, you must enter the namespace of your mod in the text box of the dialog, not the name of your mod.įor basic modding, we'll be normally working in the Manifest tab. This is useful for users that don't use Steam.
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The "File > New Mod" option automatically creates a mod folder and a pre-filled manifest for you, but it will be created in the base mods directory (a local mod). We'll explain some basics of working with SHED here, and specific tutorials will go in the respective section of the modding guide. Let's take a look at the interface of SHED. SHED expects the base mods to always be loaded, and you will also want to have them in order to clone items from them to your mods, so make sure you selected the right mods directory. Your mods will appear below the list of base mods, they won't get ordered together. You can browse and select your steam_uploads directory for the second text box, and click on 'Apply and reload', which will reload the mods list. In that case, after SHED has finished loading the base mods, go to File->Change Mod Directory: If you're going to upload your mods to the Steam Workshop, you will have already created them from the Mods menu in the game. SHED might take a little while to appear here and / or to load / reload all the mods, so be patient. If you manually unzip your mods, make sure the structure is the same than when we run uncompressed mods in the game, otherwise SHED won't know how to load them from the "mods" folder.
After it finishes, you might have to click on "File > Reload" for the mods to be detected by SHED. smod files, SHED will offer you to uncompress them automatically. To be able to see and create any content in SHED, the mods must be in plain folders, not in. Usually you would select the "mods" folder inside your Stonehearth folder. The first time you run SHED it will ask you to find your mods directory. First time runįind the StonehearthEditor.exe inside the "shed" folder and run it.
Then make sure you have the Python path in your environment variables so that your computer knows where to find it. Make sure it is that version and not Python 3.
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If you want to use the auto-localization feature (which automatically prepares the translation file for your mod so that it can be translated to other languages), you must install Python 2.7 in your computer.